Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 02-05-2003 , 04:21 AM
Russell's Avatar
Registered User
Join Date: May 2002
Location: Sioux Falls, SD
Posts: 370

The Return of "Identity Crisis"!!!

Yo Gs and G'ettes!

Here I be again and am I ever so glad to show you all my latest renders for my eventually to be released short, "Identity Crisis". First, I'd like to say this is still a work in progress. My first question is this; There are door ways that go into darkness in the pics. I'm interested in adding doors so you won't have to wonder what the flock the dark parts are for. How can I make doors and what method should I use? How can I tone down the bright glow of the lamp and still keep the room lit as it is? I'm still very excited about making this movie. Hopefully, I'll get it done. I'll add more to this thread later on... I have to go to my regular Joe job early and I need my ugly sleep. user added image Thanks guys and gals for your help!

Russell


Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
# 2 02-05-2003 , 04:23 AM
Russell's Avatar
Registered User
Join Date: May 2002
Location: Sioux Falls, SD
Posts: 370
Even more pix...


Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
# 3 02-05-2003 , 04:26 AM
Russell's Avatar
Registered User
Join Date: May 2002
Location: Sioux Falls, SD
Posts: 370
Ooooops... forgot the pic...

"Here's my sign..." user added image
(Inside joke...)


Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
# 4 02-05-2003 , 04:29 AM
Russell's Avatar
Registered User
Join Date: May 2002
Location: Sioux Falls, SD
Posts: 370
Okay, one more after this... user added image


Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
# 5 02-05-2003 , 04:31 AM
Russell's Avatar
Registered User
Join Date: May 2002
Location: Sioux Falls, SD
Posts: 370
That's all for now.. now you may pick them apart for your own pleasure. user added image LOL!


Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
# 6 02-05-2003 , 04:57 AM
Raull's Avatar
Registered User
Join Date: Feb 2003
Posts: 165
wow this is creepy. cant wait to see the film.

# 7 08-05-2003 , 03:04 AM
Russell's Avatar
Registered User
Join Date: May 2002
Location: Sioux Falls, SD
Posts: 370
Did anyone get to look at the images I rendered recently? I was hoping to get a bigger response but so far, the one thing I've discovered is it looks "creepy". user added image Thanks Raull for giving me a new direction for my movie. Originally, I was planning on going for a more subtle, family friendly look, but now, since I've been influenced so much by directors like John Woo, Sam Raimi, Tim Burton, and even Robert Rodriguez, those with a bit of a dark side to their work, I think I'll go with more of a mysterious dark look. More on the details larer. Just take a look at my images and let me know what you think needs to be adjusted. How can I get soft shadows in my renders? Thanks in advance!

Russell


Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
# 8 08-05-2003 , 05:59 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
have you tried to turn on shadows for your lights ?


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 9 08-05-2003 , 11:37 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
I think your floortiles are a little big on the first render and the groove between them is a little thick for them. I think you've got the glossiness on them just right though! user added image

The room seems to have a lot of 100% dead straight lines they need to be broken up a bit and softened a little I think. The lighting seems a little off: look at the white "hot spot" next to the forground lamp on the 2nd render. That glare on the wood support probably shouldnt be there.

Good luck with the film and I hope to see some more work on it soon from you

user added image

ALan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 10 17-05-2003 , 02:58 AM
Russell's Avatar
Registered User
Join Date: May 2002
Location: Sioux Falls, SD
Posts: 370
Check it out! New renders!!! Dig it, my friends! user added image


Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
# 11 17-05-2003 , 03:00 AM
Russell's Avatar
Registered User
Join Date: May 2002
Location: Sioux Falls, SD
Posts: 370
Ya want more? You got it! user added image


Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
# 12 17-05-2003 , 03:01 AM
Russell's Avatar
Registered User
Join Date: May 2002
Location: Sioux Falls, SD
Posts: 370
Actually, that last one kinda sucks... this one is MUCH better! :banana:


Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
# 13 17-05-2003 , 09:35 AM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170

Originally posted by Russell
How can I get soft shadows in my renders? Thanks in advance!

Russell

first what carsten (caligraphics) said. and then there is 2 ways to archieve soft shadows.
  • enable raytrace shadows with more rays
  • change every single light that shall throw shadows - add a few more lights around (that do not cast specular)
both methods have advantages and disadvantages. the first will create realistic shadows that get blurry the further away from the shadow casting object and will render very slow. the other leaves you with experimenting a lot if you want to keep the lighting you had before, but real nice soft shadows w/o need to enable raytracing.

other comments: the floor is a bit odd. it is either not dirty enough, or somehow strange. it might help to decrease the specularity and add a very slight reflection to it which is almost not noticeable.

# 14 17-05-2003 , 09:38 AM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170
oops - actually you do have already reflection in the last shot - it is a bit hard to see in those tiny shots - maybe rendering them out a little bit bigger to see more detail.

# 15 30-05-2003 , 05:38 AM
Russell's Avatar
Registered User
Join Date: May 2002
Location: Sioux Falls, SD
Posts: 370
Here's my latest render. I think I've found a little happier medium thanks to folks here at SM and a great book called Maya 4.5 Savvy. Explains a lot about depth map shadows and does a bang up job at that. I think the rest of the production will be a breeze! user added image

Attached Thumbnails

Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads