Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-01-2006 , 02:52 AM
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Poly Count

I am doing the low poly character tutorial, and when they show you the poly count they have tris and i dont. How would i get that up? I have PLE if that matters.

# 2 12-01-2006 , 04:18 AM
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Maya 6 or maybe 6.5 added the Tri count to the polycount display. Previous polycount displays only counted the number of faces.

If you're asking how to get it to show up, go to Display > Heads Up Display > Polycount.

# 3 12-01-2006 , 10:28 PM
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Ok thanks, I have version 5.0 so thats why I never saw tris.

# 4 14-01-2006 , 11:14 PM
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maya 7 ple is available now


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# 5 14-01-2006 , 11:59 PM
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THIS MAY SOUND STUPID BUT WHATS THE DIFF BETWENN FACES AND TRIS?

sorry bout the capp didnt relise and cant be bothered to re type


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 6 15-01-2006 , 12:21 AM
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faces are 4 sided, 5 sided 3 sided, any sided, those are faces, tries take all the faces and sees how many it would be if they were all 3 sided faces


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# 7 15-01-2006 , 03:46 AM
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Originally posted by pbman
THIS MAY SOUND STUPID BUT WHATS THE DIFF BETWENN FACES AND TRIS?

sorry bout the capp didnt relise and cant be bothered to re type

So you type a longer explaination than the fix itself?

Triangles are simply 3-side geometric figures where faces can have any conceivable amount of sides. Games generally use triangles though some are starting to warm up to the notion of Quads.

P.S. -- I use 6.0 and I have triangle count in my HUD -- so its 6.0, not 6.5

# 8 15-01-2006 , 03:59 AM
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games aren't warming up to quads so much as most modern engines will triangulate the model for you upon importing it, rather than you having to do it yourself.

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