Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 61 28-11-2007 , 09:17 AM
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Okay just a little update,

user added image

Modeling the boot sole detail. I intend to extract that out as normal and ambient occlusion maps also as I don't plan to see the boots up very close in any shots.

Once the boot is done I finish the exoskeleton structure that is connected to the bolts on the side of the knee.

Gio


Gio

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# 62 28-11-2007 , 12:58 PM
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awsome man, i also like the sci-fi images people make

# 63 29-11-2007 , 05:04 AM
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hey thanks Altadena,

Here's the boot with a normal map sculpted in Zbrush. Gonna add a bit more detail and put some wear and tear into it as well although it will get covered a bit by the exo-skeleton frame.

user added image

I re-modeled the sole and added detail in zbrush instead of what I did in maya.

user added image

Mostly wasted detail as you will prob never see the bottom, certainly not up close but still...

Cheers

Gio


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# 64 30-11-2007 , 12:34 AM
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Damn those are some great boots. Can't give you any crits since the modeling looks spot on so far in all aspects of this.

Keep up the great work

# 65 30-11-2007 , 12:55 AM
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Cheers man.

Gonna get back on with them now. I could just do the laces and move on as I won't see them up close anyway, but...

Gio


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# 66 30-11-2007 , 02:15 AM
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Just been having a play in Z Brush

user added image

Gio


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# 67 30-11-2007 , 02:27 AM
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Okay that'll do.

user added image

Will export normal map and start making some laces.

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# 68 30-11-2007 , 03:40 AM
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Okay here's an OpenGL screen grab of the boot with normal map from Zbrush and some laces I just quickly knocked up.

user added image

Cheers

Gio


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# 69 30-11-2007 , 03:43 AM
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Oh and here's a wire

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# 70 30-11-2007 , 03:47 AM
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And in case anyone is interested, here's the normal map showing the UV layout

user added image

Thanks

Gio


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# 71 30-11-2007 , 09:35 AM
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Okay I think all the bits are done, but will have another look at it another day as there are a few things I might re-do.

Here's a quick render, need to tweak shaders still but here what I've got so far

user added image

Cheers

Gio


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# 72 30-11-2007 , 12:46 PM
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NICE!

You have inspired me again.

Can you tell me how did you make holes in your modeled shoes so shoe lashes could go in them. Did you make them separately?

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# 73 30-11-2007 , 11:47 PM
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Hi sunny10471,

Thanks for you words.

As for the laces, the bottom 'holes' are just normal mapped and the upper D shaped rings were modeled seperately. Then for the upper section of laces I drew a curve on surface to match the position of the rings and extruded along the curve and adjusted the CV to get the shape. Convert to poly, keeping fairly low as I won't be seen up close.

Then they got partly covered up but the leg exo-skeletal structure, but hey, I got a nice boot underneath I can use for other characters.

Gio


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# 74 02-12-2007 , 02:30 AM
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Hey,

Just a couple of test renders
user added image

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Surfaces need a little reflectivity but will tweak once in a scene, as the lighting will be quite different anyway.

Will start building a gun for him soon.

Gio


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# 75 02-12-2007 , 03:14 AM
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giochromo - this is looking really cool - really love all the details!

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