Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 46 02-05-2005 , 10:58 AM
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Thanks Ankalagon user added image

Well, I setup a qiuck scene, just to gie you guys a better idea.

Any input would be great!

Its 4:30 AM here, and so I couldn't do all that I wanted to do, so it may look a liitle off right now. I will do some more work to day when I awake up lol :p

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# 47 02-05-2005 , 03:28 PM
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Wow, I can't wait for the future. Do all women wear tubetops on their bums? user added image Cool concept, now flesh it out.

# 48 02-05-2005 , 08:34 PM
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Thanks Co0KiEmAnuser added image

heres a little texture test, I don't know if I like ituser added image

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# 49 02-05-2005 , 08:42 PM
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Hey VK

Like the creature design, give them plenty of wrinkles and scaly skin, oh and some wetness/Spec etc


_J

# 50 04-05-2005 , 07:24 AM
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Hey thanks for the inputs Jango user added image

i've been really busy today, so I final got some time to work more on my scene tonight user added image

I have been having problems with 3D bump map, as I have not use it that much. So i'm not using it right now, I have to do more testing (drives me crazy).

Right now i'm not sure I like my setup for the background, but i'm going with it anyways. I am thanking about modeling a vehicle of some type to add to the scene, having the guy jump out to save the girl idea. I also have a lot more textureing work to do, and I i'm woundering what size texture to use? if you look in the foreground the textures are blurry, any inputs on this issue would be great!

I did a another texture on the alienuser added image

# 51 04-05-2005 , 07:25 AM
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oops

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# 52 04-05-2005 , 07:27 AM
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The update:

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# 53 04-05-2005 , 10:27 AM
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Hey guysuser added image

I would like a little C&C, just so I know i'm on the right track.

I did some changes.

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# 54 04-05-2005 , 12:11 PM
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Perhaps some falloff on the light so the inner part of the forest/trees becomes darker as the blue really kills it. And some fog coming thru too.

_J

# 55 04-05-2005 , 07:45 PM
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Thanks for the inputs Jango user added image

Well i'm having a hard time with mental ray light using final gather, so i'm still trying to figure things out.

Right now i'm modeling a vehicle, to take a break from the lighting in mr user added image

I will post the vehicle soon user added image

# 56 04-05-2005 , 09:09 PM
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In my opinion the materials are a bit too shiny. perhaps you should lower the spec.


Imagination is more important than knowledge.
# 57 05-05-2005 , 02:35 AM
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Thanks for your input Peltra user added image

Well i'll work some more on the materials so its not so shiny.

Well heres what i've got so far, off to work on the vehicle user added image

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# 58 05-05-2005 , 07:30 AM
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Hey VK

Dont beat yourself up over mental ray, Im still coming to grips with it, shame theres not really a great deal of documentation with Maya on it. Im gonna get the MR dvd at some point.

Scale issues piss me off too with it. Bigger models, more photons etc!! More time rendering!!

A small thought for you: Good rendering was still achieved with a good 3 light setup way before MR, just render it in different passes and comp in AfterEffects if you have it or something similar.


_J

# 59 06-05-2005 , 11:27 AM
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Thanks for making me not feel alone when it comes to mr Jangouser added image

I'll try some of what you said out and see what I come up with.

Right now, i'm learn cloth for the first time, and man theres a lot to it!

So heres a test I did on the girl, what do you guys think?

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# 60 06-05-2005 , 03:57 PM
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where the girl weared less looked better to me lol user added image
the scene shot above i really cool! how did u made the green blood? is it particles or simple geometry objects?

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