Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 23-07-2004 , 05:48 PM
maya4todd's Avatar
Subscriber
Join Date: Jan 2003
Location: Santa Monica, CA.
Posts: 163

Turning wireframe mesh into geometry?

How do I take a sphere, for instance, and generate geometry based on its wireframe? How do I control the thickness of the "wires"?

Thanks. user added image

# 2 23-07-2004 , 09:57 PM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695
select each "wire" and run the duplicate curve command. The create a circle and extrude it along the curve. You can control the thickness by changing the radius of the circle.

# 3 23-07-2004 , 10:46 PM
maya4todd's Avatar
Subscriber
Join Date: Jan 2003
Location: Santa Monica, CA.
Posts: 163
Are you talking about a NURBS sphere?

# 4 23-07-2004 , 11:49 PM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695
yuppers, they are called isopearm on a NURBS object

# 5 28-12-2013 , 08:07 AM
Registered User
Join Date: Sep 2013
Posts: 1
how to do the same with polygons?

# 6 28-12-2013 , 11:10 AM
mickhah's Avatar
Registered User
Join Date: Apr 2011
Location: Dortmund, Germany
Posts: 229
i don't think there's a button to do that. maybe you could find some script.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads