Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-08-2005 , 08:36 PM
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Amelie - WIP

Finally got some time to finish modeling her. This is a test render of the shaders. I'm still working on some textures for the cables and other details.

Rigging is next...

NOTE: she is not smoothed yet.

Comments and suggestions greatly appreciated.

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# 2 11-08-2005 , 10:31 PM
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Umm, whats that white thing floating in the air left of her torso?

# 3 12-08-2005 , 01:03 PM
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ah, nice work. Great modeling and detail. Love it


There's nothing normal about normals. In FACT i think the are abnormal.
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