Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have been working with the dragon tutorial but when I insert isoparms and try to edit in the perspective mode the isoparms have only been inserted on one side of the sphere. When I rotate the spere to see the back side the isoparms are still at the default numbers. Can you help?
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