Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 16-04-2007 , 07:21 PM
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Originally posted by mirek03
...first model Ive had a serious go at in ages and I dont get past lesson 6?? words can not be used here about how I feel.., uni is tough and this is supposed to be relaxing (my whole life is tough.., poor me eh?? lol)

Stick to it and you will suceed. I have completed this but can't locate the final model. I may have inadvertantly deleted it when I was reorganizing my disks (eeeep!).

Actually, as I look at the cage it appears to me that the subd surface is fine. The subd surface will always shrink away from the polycage especially at the boundaries. If you make another extrusion you should see the surface at that point fill out more and match the source image. It may be that in the tutorial the instructor applied another extrude at that point (since it appears to be in the thigh extrusion process) and therefore the subd surface in the video at that point conforms more fully to the cage then yours because there is another extrude applied to that boundary edge.

Anyway, you are doing fine so far. I am looking forward to seeing the model develop.


Good luck!


Last edited by ctbram; 17-04-2007 at 04:20 AM.
# 17 16-04-2007 , 07:45 PM
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well that brings up an issue, is sunny a boy or a girl.., or is that a matter of 'I think I am.., so I know I am a ...??'

Ive started to use just polygons.., so annoying this problem??

heres a very rough update, i'll be doing it again because the bottom lip of the leg is too rough in this experiment.

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# 18 16-04-2007 , 07:48 PM
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despite this polygon leg, do you think I should continue in sub-Ds??


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# 19 16-04-2007 , 10:44 PM
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I would have first modelled in polygons and then converted to sub d's and then back. But you can do, its completely a personal choice.


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# 20 17-04-2007 , 12:14 AM
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yes, that was the same conclusion I came too, seems the same ends.

got a lot on at uni, deadline for TV commercial monday (and Ive been playing maya??). So I'll get back ASAP.

user added image


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# 21 17-04-2007 , 10:13 AM
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spent all morning trying different combinations of technique. I stumbled upon.., it seems the cylinder rotates itself somehow 12.5% even before I extrude anything, it must happen when I delete the top off the sub-D. cant do anymore until tomorrow and I shouldn't have spent the time doing it this morning but.., a doggedly persistence pays off, priorities is more important though.


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# 22 17-04-2007 , 05:39 PM
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I started going back through the latest try (number 17000 of the same lesson same tut) and this is what I came up with, one of them, theres some pretty strange shapes I have never made at all when I run the 'Z' key

any clues what this might be, im staring to wear thin on this, it seems a bug, I might ditch the prefs soon.

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# 23 17-04-2007 , 07:26 PM
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have no idea what THAT above was al about but I DID as suggested, though it left me with more rows of verts, I converted the sub-D to polygon, deleted history and then converted back.., didn't want to let the sub=Ds beat me and so.., here is an almost complete upper leg made from sub-Ds. took two days to work that problem out??

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# 24 17-04-2007 , 07:30 PM
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flip side

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# 25 18-04-2007 , 04:15 PM
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couple of sort of weird coloured lights for a test render, for fun.

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# 26 18-04-2007 , 04:16 PM
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flip side.., any thoughts??

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# 27 19-04-2007 , 06:05 AM
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I think her name is Alexia or Alexi


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# 28 19-04-2007 , 10:18 AM
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yeah, that sounds sort of androgynous.., user added image (how can you tell who it is by just looking at the leg woof woof user added image )

cheers any thoughts appreciated

im back onto it now for an hour or so, I'll be back in a flash with the cash...


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# 29 19-04-2007 , 02:10 PM
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looking nice. Cant fault the modeling.
Where bouts from Aussie you from?


There's nothing normal about normals. In FACT i think the are abnormal.
# 30 19-04-2007 , 03:09 PM
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Im in Adelaide, near flinders uni, about ten minutes from there, if your ever over here, look me up, no problem.., there must be something about the model, I can see a couple of things i will probably go back to near the end of the ens of the modelling.

heres a quick update, boring but.., its part of the arm

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