Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 30-12-2010 , 05:05 PM

need help!!!

i want to model this part of car and cant figure it out how to make that weird edge wich is soft in the midle of this part and hard on ends

user added image

that's what i get

user added image

# 2 30-12-2010 , 05:18 PM
eye_grafix's Avatar
Unser Joker
Join Date: Oct 2009
Posts: 58
I would try to smooth the polys in the middle with the "sculpt geometry tool" in the "mesh" menu play a little bit with the obtions - this should help


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# 3 30-12-2010 , 05:56 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
To hold the crease you have three edges close together. To smooth it you will need to move the edges apart through that area. Your options are the sculpt poly tool with smooth or select vertices and average or manually move verts along the surface normals.


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