Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-05-2016 , 09:51 AM
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Maya Rigging IK/FK

Hello There I have a queston,
I have found a few rigged models and have downloaded the.
When i apply character control of the rigged character it asks me to define the rig first so i have matched the current rig with the defination and then apply control on it... make animation and its so good.

I export that in FBX... and when i import it back the skin is not attacched to rig.... and the annimation is just moving bones...
when i try to connect the rig with skin it gives me warning that the skin is being bound to FK rig.... and it does not binf it.....
so the exported model doe not even work in maya...user added image
Please help

# 2 29-05-2016 , 01:57 PM
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