Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-02-2006 , 07:44 PM
hulkis2001's Avatar
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Anybody wants to do the final step for my character? Please someone?

I've modeled a werewolf with teeth/toung/gums and everything else. I've rigged it and set all the the controls. It's textured too. The only problem i am having is finishing it with rigid or smooth bind.

I really need to finish this because i really want to animate it. All you have to do is to do is use smooth or rigid bind it and finish doing the weighting or whatever. And some blendshapes for the mouth and eyes. That's all. I have everything else set up.

In return, you can use this werewolf character in anyway you want. It's free. I just would like somone to do the last step for me. I would really appericiate it if you help me.

# 2 17-02-2006 , 08:09 PM
magicsy's Avatar
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how come u cant do it?

# 3 17-02-2006 , 09:08 PM
hulkis2001's Avatar
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Well i did it once before and it worked. But this time, i am having problems with it. I just can't get good defromations this time. I've modeled the character with right topology, yet it's still giving me the trouble.

# 4 17-02-2006 , 10:29 PM
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ill take a look.

# 5 17-02-2006 , 10:59 PM
hulkis2001's Avatar
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Could you p.m me your e-mail address so i could send you the file?

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