Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 12-10-2007 , 04:55 AM
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My Bounty Hunter



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# 2 12-10-2007 , 04:57 AM
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There are no pics showing...

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# 3 12-10-2007 , 04:59 AM
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oops

here you go

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# 4 12-10-2007 , 05:00 AM
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second hunter

#2

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# 5 12-10-2007 , 05:01 AM
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number 3

I am at work and trying to post..lol

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# 6 12-10-2007 , 05:02 AM
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The clown..lol

last pict and if anyone have any tips on how to post multi pictures, i would appreciate it..user added image

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# 7 12-10-2007 , 05:19 AM
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looks good manuser added image

if you want to post multiple pics you have to upload them somewhere (like photobucket or a similar site) then use "[IMG]LINK TO PICTURE[/IMG" with one of these ] after the last IMG)user added image

# 8 12-10-2007 , 06:35 AM
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Cool! Thank you Acid44.


I will try the photobucket next time...user added image user added image


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# 9 13-10-2007 , 12:15 AM
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wireframe

hey you reckon you could post a wireframe topolgy shot of your bounty security guard guy. and howd you texture his jacket if you dont mind me asking

# 10 14-10-2007 , 05:17 AM
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nice models - i like the bounty hunter - i'm assuming that's the first one user added image - how did you do the jacket? it looks pretty good. does he not have a head?


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# 11 14-10-2007 , 07:08 AM
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Hi Guys, thank you a bunch. Here is a head shot. Can someone help me with the hair? I been trying to get the hair to showup on the poly shapes. I made a color map and a grayscale bump.

I seem to be missing something.

Thank you again.user added image

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# 12 14-10-2007 , 07:14 AM
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wireframe

Here is a wireframe view

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# 13 14-10-2007 , 07:21 AM
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Ahh, I forgot about the jacket.user added image All I did was UV mapped the model and took a picture of my jacket laying flat. It took a little bit of time to get the logo right but, I just went for it and it seemed to come out ok..

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# 14 14-10-2007 , 07:32 AM
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I can see from what videotut this is from, so I guess that means you've succeeded in getting likeness from the scetches.

# 15 14-10-2007 , 07:46 AM
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Yeap, This video tut is from nomeworkshop. I learned alot from it too.user added image I also learned alot from my school on how to sketch my own characters etc and model them. This is my first low-poly character though from a tut.

I did the texture on my own since I already had experience from the jedi starfighter from simplymaya. I hope to revamp my other character in maya since I gained alot of xp for this. The clown also went up really fast from the experience.

Thank you for the comments.

Shredder


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