Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 24-11-2003 , 11:17 PM
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Join Date: Mar 2003
Location: Holland
Posts: 32

nurbs birail tool issue

Hi guys,
I got a slight problem with my bmw... I always model cars in poly's, but now I'm giving it a go in nurbs! the attachement will show the problem.. Or is the approach not good to model that thing..

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...addict...but luckely for me it's Maya!
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# 2 24-11-2003 , 11:18 PM
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Join Date: Mar 2003
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all my attempts failed miserably in weird looking surfaces!


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...addict...but luckely for me it's Maya!
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# 3 24-11-2003 , 11:47 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
while 3-sided nurbs are possible, I think you'll almost always find 4-sided surfaces be the most clean. I'd try to divide it that way.

# 4 25-11-2003 , 01:18 AM
NitroLiq's Avatar
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Join Date: Nov 2002
Location: New York
Posts: 2,133
You could try to create a three-sided boundary surface instead of birail.


"Terminat Bora Diem, Terminal Auctor opus."

Last edited by NitroLiq; 25-11-2003 at 01:21 AM.
# 5 25-11-2003 , 08:28 AM
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Join Date: Mar 2003
Location: Holland
Posts: 32
thanx for the reply's dude's! I'm gonna get right to it tonight.


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...addict...but luckely for me it's Maya!
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