hey swanky, I do all the initial modelling in maya to get the right curve flow...zbrush sucks for that so you need to start in maya, unless u want to modell all in Z, and than make it live in maya and draw your polys over it. When I have a nice model , I like to use zbrush for extra features because its so easy switch back and forth between divisions and the model keeps all its info at every level.
But at the end in Z...I export only the lowest subdivision and apply a hi res displacement in maya.
I wouldnt say my model is high res...not low enough for game...but not really high res. Totoal poly count on entire model came to 12 or 13 k.....not too bad for this type of model. There's no way I could import the highest res from zbrush...you can go to millions in there without crashing your pc...that the amount of control you can go to in there if you really want to.
Last edited by varley : 12-10-2005 at 09:26 PM.