Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 28-08-2014 , 11:41 AM
user12's Avatar
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Join Date: Oct 2011
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How to "morph" Materials

Hi Folks,

does anybody know how to achieve a kind of "morph-effect" from e.g. stone to ice?

I´ve added two pictures - one from the witcher 2 intro by platige image - and the other from a advertisement by mpc - to visualise what I´m talking about :-D

trying to work this out for a free project - just wondering if there is a kind of built in process in maya to "morph" materials + models or something like that or if it´s better done in post

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# 2 29-08-2014 , 10:31 PM
Gen's Avatar
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I've never attempted this but it does seem like you can pull this off with two shaders with animated textures plugged into some kind of layering or blending node (layered shader/mib_color_mix/mix8/mila_material/blend colors/whatever pick your poison) and have another animated texture drive the weight.


- Genny
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# 3 02-09-2014 , 09:37 PM
honestdom's Avatar
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I would imagine it was rendered twice and the transition was done in nuke. I guess there would have been a few IDs for the transition effects. The ice formation would have been dynamics and a separate pass.

I didn't work on the chewing gum thing, but we did similar transition type effect on Xmen.

# 4 13-09-2014 , 09:30 AM
user12's Avatar
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Yes, I think you are right the magic with this kind of effect happens in post with different passes ... need to test this :-)

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