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16-07-2008, 12:29 AM   #1
scopa
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Normals Color
Hey guys, I have been having trouble exporting some files via Collada, and I think I may have found that the problem is with the Normals on my mesh files.

I noticed that one of the trouble maker meshes has YELLOW vertex normals, while all the other meshes have GREEN vertex normals.

What do you think?

Also, I have been having problems with all the normals flipping (and the mesh becoming "black") when I duplicate with -1 X, then freeze transforms. Anyway to get around this?
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16-07-2008, 01:38 AM   #2
Joopson
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normals>reverse does the trick. And I don't get what you mean by normal "color".. do you have a normal map applied? If not, there is no color.
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16-07-2008, 01:45 AM   #3
scopa
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Well, after doing a bunch of things, including reversing the normals, it seems to work. But I wanted to post a screenshot of the normals "colors" I was talking about.

As you can see, the Vertex normals are yellow on one of the meshes, but green on the other.
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09-12-2018, 06:19 PM   #4
badmanjam
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They are yellow because they are locked.
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04-01-2019, 05:51 PM   #5
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