Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 05-08-2004 , 03:25 AM
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HOW DO I ROUND PUT THE EDGES OF A POLYGON

im making the wheels of a desk chair and i need to know how to round out the edges

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# 2 05-08-2004 , 03:29 AM
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hm.. maybe if u convert to nurbs then change into isoparm add a few lines on the sides then turn into vertise then u can drag the sides one by one?
i'm total noob so there is prolly a better and faster way but if u want give my way a try

# 3 05-08-2004 , 03:57 AM
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i figured it out first i made a curve then roveolved it and scaled it thx anyway tho here is a pic

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# 4 05-08-2004 , 08:55 PM
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oh good job man wouldnt' have thought of that.

lookin very good

# 5 05-08-2004 , 09:26 PM
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thx

# 6 05-08-2004 , 09:42 PM
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i just usually take a poly cylinder, extrude an edge and scale it down a little and pull it out.. usually get a nice rounded edge.(after you play with the normals anyway)


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# 7 06-08-2004 , 12:51 AM
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um wouldnt the Bevel option help round it? It should i think.

# 8 07-08-2004 , 02:11 AM
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Yes but Maya's bevel isn't all it's cracked up to be...it works though.


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# 9 07-08-2004 , 11:00 PM
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it also has a lot of... questional results and unpredictable to me sometimes.

Bevel also ads a lot of faces too.


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