Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 17-04-2007 , 08:27 PM
DotNet54's Avatar
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Join Date: Dec 2006
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ambient occlusion?

how do i render with ambient occlusion?


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# 2 19-04-2007 , 01:24 PM
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do a forum search... you should be able to find it. if not, then it depends on what version of maya you have. after (from what i can remember) 7.0 you can change your render layer preset to ambient occlusion (which should turn everything green). render layers should be in the same place that display layers are. switch over and find the preset and you should be all good.


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# 3 30-04-2007 , 05:03 PM
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thanx man ! i got it


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# 4 04-05-2007 , 02:25 AM
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Heres a really easy way, which i do to get that effect ...

Click on object then click on its initialShadingGroup in its attribute.
Then click on the mentalray to bring out the info.
Under Custom shaders click on the checked box next to Material Shader.
Then scroll down to find Mib_amb_occlusion.
When you click on that, that will load everything.
All you gotta do now is just go into your render settings and change Render Using which default is "Maya Software" and change it to mental ray and put it on production quality or whatever you like ...

hope this helps

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