Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Dear friends:
I have a set of particles in a particular array (these were produced after transforming point objects into particles - the particle distribution represents a 2-D array of atoms). Now, I need to "wrap" them into a sphere - something like a 2-D hexagonal grid-like honey bee array- to be wrapped into a sphere shape.
I tried playing with the deformers, but they deform the array unevenly and can't make them into a sphere. I tried the Create deformer and Use secondary NURBS or Polygon Object Sculpt tool option, but can't make it work.
Have you thought about using an actual sphere as a goal object?
You can assign an object/shape etc. as a "goal" for your particles to get to over time or with the aid of fields, etc.
So say you have an onmi emitter shat shoots-off 100 particles.
You can assign goal shape for them to form into after a certain amount of time has passed.
Check the help for details on using goals with your particle shapes
Good luck!
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
I am trying to use the lattice deformer, and I am able to put a lattice around the particles. However, I don't find the handler or how to bend the lattice into the sphere.
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