Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-05-2003 , 08:20 PM
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problems with rendering

i can,t make rendering with a resolution more than 6000X6OOO (runtime error)
how can i do?

# 2 11-05-2003 , 09:59 PM
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I...dont think you CAN get any higher than 6000x6000.


- Hybrid
# 3 12-05-2003 , 09:49 AM
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i think the resolution u can render at is determined by the amount of memory you have

# 4 12-05-2003 , 02:54 PM
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hey Filou,

The best way to get this res. is to set 2 cameras and render each at 3k set the camers side by side. after take your two rendered images into photoshop to fix and attach.

# 5 19-05-2003 , 03:23 PM
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txs roach beginner with maya,
still have problems to render the way u told me

# 6 19-05-2003 , 06:58 PM
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Originally posted by filou
txs roach beginner with maya,
still have problems to render the way u told me

Then I would guess use 4 cameras and split them up in 1500x1500 each and then do as roach said....

just a suggestion....

-Emo

# 7 18-06-2003 , 12:05 PM
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yep that's the way to do it on

# 8 19-06-2003 , 03:08 AM
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And may I suggest going Display> All, so you can highlight your cameras, (even perp) then use the Channel Box to get exact camera movment.


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# 9 21-06-2003 , 12:04 PM
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or render layers


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