Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 17-08-2006 , 01:23 PM
03leighfield's Avatar
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Join Date: Aug 2006
Location: In the Maya World
Posts: 6

UV Mapping help

Hi guys,

Can anyone tell me how to get a UV Map from my maya project (a cartoon guy) and then get it into photoshop to colour?

Also, how do i put it back in (to colour the guy)?

Any good tuts? (Free please, cant get a credit card at 14 user added image )

thx.


# 2 17-08-2006 , 03:45 PM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
First you need to layout your UVs using the UV Texture editor - basically you need to lay them out flat - then you take a UV snapshot under Polygons > UV snapshot. Save the file as a targa.

Next open your snapshot in Photoshop - it should be saved under images in your project folder (Make sure you set the project before taking the snapshot or it will be saved under your default or last set project.) Paint your textures in Photoshop - save a photoshop file of your textures and a save as targa file.

Go back into maya - apply a shader to your model, click the map icon next to color and pick file from the new window. Browse for your texture file, select and your textures should appear on your model.

Hope this helps. user added image

# 3 17-08-2006 , 04:00 PM
03leighfield's Avatar
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Join Date: Aug 2006
Location: In the Maya World
Posts: 6
Thankyou very much :attn:


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