This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
will you rig?
how are you doing the eyes, can you post a wire plz.
some areas seem falt around the arms and hands. the chest is buldging too much i think.
and the muscles seems unnecessary [or too exagerated] for this type of character. he would be more "alive" if he was a tad more slim or out of proportion i think.
but i like him.
Hey vladimirjp thanks, I appreciate your advice.
I was thinking about this character for a while...
thinking that the muscles are in too much proportion...
seeing that he is a "cartoon" character I added only 3 fingers and a thumb... his chest is a little large...
I will post the wire frame tomorrow as I don't have the model readily available from this pc.
I'm not really sure what to do with the eyes yet...
any suggestions..? and the hands... what you think
I should do to fix it up a little? I don't want it too
realistic if you know what I mean.
Thanks again, and well done with your model it is awesome!
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"
I agree with most what vladimirjp said. You cold make his fingers a bit thicker, like more catoony. For the eyes ou could use an animated texture, maybe that would go well with the overall cartoon look.
I like his head, he has this expression of curiosity monkeys have.
looking good
nice start Toxic Bunny. I like the head a lot, but at the moment the body is just not working for me. As vladimirjp and farbtopf have said the muscles are looking a little odd in places, especially at the elbow. Maybe once you have the rest of the character modelled it might start to come together. Keep at it mate!
The head is probably closer to complete than the body (that seems to be the consensus). As for the body, the parts that, IMO, need the most immediate attention are the forearms and the hands. The top view you provided has nicely modelled shoulders, but practically nothing in the forearm! As for the hands, I agree that chubbier, rounder fingers and a generally rounder shape would improve things drastically! I know, I've made the same mistake! :-)
I'm not sure if the "seam" running down the character's head is a deliberate bone "crest" or a case of hard normals which occurred when you combined the two halves of your character's head. It seems you might have already softened all of the normals, but do double-check the edge where the face halves meet, and soften the normals if necessary (again, I've made the same mistake!).
As for the eyes, perhaps the usual NURBS spheres with a deformer might work, but you would have to make provisions for them in the face. A wireframe would definitely help us to help you! :-)
Overall, a very charming character! Keep us updated!
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