Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 07-10-2005 , 11:14 PM
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Poly Count

What would be the poly count for a modern, 3d RTS game model? And the texture size?

A game such as warcraft 3? or empire earth 2?

# 2 08-10-2005 , 04:47 AM
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Running on what hardware, with what engine?

# 3 08-10-2005 , 01:50 PM
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I would guess Warcraft 3's models to be around 100-200 polys, depending on how many they expect a player to be able to make.

# 4 08-10-2005 , 05:15 PM
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hmmm... only 100-200!!! EEEEEK!
I made a simple gun and its already taking 260!
Well, thanks for replies, and btw, I ordered your book, mtmckinley. It should be coming in around this friday, as well as a supercheap used Wacom tablet, all for my birthday.
I need the table to draw and print my sketches, I have several really good sketches, but I cant scan them cuz the scanner can't scan pencil.

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# 5 09-10-2005 , 02:03 AM
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yeah, I know what you mean. We're making characters for a handheld 3D game at work who's polycount are around the 250 mark... pretty crazy!

I hope you enjoy the book!

# 6 09-10-2005 , 04:07 PM
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Thx. Well, I redecided what I wanted to make, so I made a low poly car that I am gonna import to Warcraft. 512x512 textures, 250 tris. Here it is! The textures kinda messed up...

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# 7 09-10-2005 , 06:14 PM
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Oh, and btw, does anyone know how to change .ma or .mb models to .obj? Any links? Converters?

Or if needed a .ma or .mb converter to 3ds max file then to .obj?

I am trying to get some Maya models into Warcraft 3 and vice versa.

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# 8 09-10-2005 , 06:17 PM
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Not sure, but I think you can save as .obj by exporting (File -> Export) your models... Got a link to some info on importing to Warcraft 3?


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# 9 09-10-2005 , 07:22 PM
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Hmmm.. well I have many converters that take obj's and change them to Warcraft MDX files. But the basic export does not let me export to OBJ... hmmm...

If anyone can find any links, I will much appreciate it!

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# 10 09-10-2005 , 08:58 PM
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Maya can natively export to .obj, but you may need to turn it on. Go to Window > Settings/Preferences > plugin manager and turn it on there.

# 11 09-10-2005 , 09:12 PM
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Thanks a bunch mike!

# 12 10-10-2005 , 10:13 PM
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Originally posted by mtmckinley
Maya can natively export to .obj, but you may need to turn it on. Go to Window > Settings/Preferences > plugin manager and turn it on there.

Every time I used that exporter it always screwed something up... but regardless

512x512 for Warcraft 3 looks a bit steep... I'd personally use 256x256 -- though these days people playing WC3 will probably have higher capacity videocards anyway.

# 13 10-10-2005 , 11:06 PM
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I don't know for certain, but I wouldn't be surprised if all of a race's units share one big texture in WC3. That's a heck of a lot of units on the screen at once, and to read in a seperate texture for each one seems a bit intensive.

# 14 16-10-2005 , 02:07 PM
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Actually, Mike, they all have seperate textures. I checked. They are all 400x400, and the models are all AT LEAST 250polys! And i've seen some mods that are over 1000 polys! But... then again... it says specifically not to place more then ten in one map :p Plus, the heroes have a higher poly count then the units... around 400. The buildings all use 512x512 textures. Anyways... thats just that I've done my homework!

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# 15 16-10-2005 , 03:00 PM
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ah, ok, cool. Didn't know that. Thanks for the info!

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