Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 21-09-2020 , 12:38 AM
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Maya: rig issue when mirroring mesh

/ Error: file: D:/Autodesk/Maya2019/scripts/others/doMirrorSkinWeightsArgList.mel line 84: saco is not in a skinCluster.

That's the error I get when attempting to mirror my mesh (yeah, not the joints). I try with another one and the error doesn't come up so I guess is something related to that bind-skinned mesh and not the general settings. Good to mention that it's not the first time I mirror this mesh but I've done some little changes here and there in my rig file (and closed it and opened several times) so I don't know what's pasando.

Any help would be highly appreciated,

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