Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 01-09-2013 , 05:25 PM
cod3's Avatar
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Maya High to Low Poly

Hi everyone,

before posting this thread I searched forum on this topic. they have been discussing Maya along with ZBrush/Mudbox workflow.

I would like to know, if it is possible to convert a high > low poly ONLY/within Maya?

NOTE : Unfortunately I already UV mapped and also textured the model.user added image

eg: I have a Car as shown in screenshot (more than 2 million polys). I want to have a low poly model, coz rendering a single frame takes around 5 mins (without any render passes). So how can this be accomplished.

Sorry for noob question, I have ignored this topic before, but "learned" things quite lately.user added image

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Last edited by cod3; 01-09-2013 at 05:27 PM.
# 2 01-09-2013 , 05:45 PM
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# 3 02-09-2013 , 04:26 AM
cod3's Avatar
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its maya 2013

Thanks for reply mate,user added image

but should have mentioned earlier that I am using Maya 2013 (64 bit). How do people used to perform similar task (as shown in video maya 2014) in earlier Maya 2013?

# 4 08-10-2013 , 08:19 AM
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if its made in mudbox you might be able to just step the poly-count number down´by going through the menu's


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# 5 08-10-2013 , 11:47 AM
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Retopo mate, PITA. I have used the poly reduction tools in Maya and Max up to 2013, they suck. The machine will not interpolate very well, especially on something with that many polys.


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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