Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 03-07-2004 , 10:17 PM
kbrown's Avatar
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Duplicating model with switch utilities in the shader network?

I ran into a lil' problem. I went through the trouble of converting about 40+ of similar shader networks to one shader which uses the switch utilities to determine which file texture goes with what surface. All is well except for one thing... I can't duplicate the model anymore without loosing the texture assignment info user added image.

Do you guys know of any mel script or some other workaround on how to duplicate the model (preferably as an instance) so that the duplicated surfaces has the same textures than the original ones?

The only way I could think of is to export the model and import it to the scene again but this duplicates the textures, shaders and all which I really don't want...


Kari
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# 2 04-07-2004 , 05:40 AM
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Have you tried the Duplicate with connections thing in the Duplicate options ? (im just guessing here, havn't tried it myself)


Carsten Lind
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# 3 04-07-2004 , 01:20 PM
kbrown's Avatar
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Ya, tried all the settings in the duplicate options. It just won't update the switch node user added image


Kari
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