Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 15-07-2013 , 10:14 AM
minkumis's Avatar
Prasoon Mishra
Join Date: Sep 2012
Location: New Delhi, India
Posts: 17

Fire and smoke simulation using Maya fluids


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Last edited by minkumis; 15-07-2013 at 10:20 AM.
# 2 15-07-2013 , 11:38 PM
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The Nurb Herd
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Location: London
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Looks nice, but really need 1080p to see clearly. Most things look nice at 360p. user added image

# 3 16-07-2013 , 06:19 AM
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Prasoon Mishra
Join Date: Sep 2012
Location: New Delhi, India
Posts: 17

Looks nice, but really need 1080p to see clearly. Most things look nice at 360p. user added image

so u want 1080p ?? user added image user added image and btw what is not so clear in that ? user added image

# 4 19-07-2013 , 04:20 PM
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so u want 1080p ?? user added image user added image and btw what is not so clear in that ? user added image

Higher resulotion = better quality
so 360 p (pixels) compared to 1080 p will result in 1080p will have 4x the quality


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# 5 19-07-2013 , 04:46 PM
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Prasoon Mishra
Join Date: Sep 2012
Location: New Delhi, India
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Yeah I know the math.. user added image But fluids quality depends on container's resolution which is 200 already and this is enough for practice simulation, as I mentioned above. user added image user added image

# 6 21-07-2013 , 12:50 AM
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Then what are we supposed to be looking at? Nice low res test, compressed to a QuickTime.

Btw the p is for progressive not pixels.

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