SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.


SM Forums / Your Work / Work In Progress / Ocean shader...emm!

Work In Progress Post your WIP here to get some feedback and critique from our other members.

Join the conversation. Reply to post
 
Thread Tools
10-09-2003, 04:47 PM   #1
Stephen
Subscriber
 
Stephen's Avatar
 
Join Date: Sep 2002
Location: northampton
Posts: 246
Ocean shader...emm!
Maya's ocean shader is very nice but how does one apply a wake of a ship with crashing waves at the bow? Here is my unfinished WW1 Argus Aircraft carrier.
cheers guys.
Attached Thumbnails
Click image for larger version

Name:	argus copy.jpg
Views:	179
Size:	182.4 KB
ID:	10465  
  Reply with quote
10-09-2003, 05:41 PM   #2
ragecgi
Registered User
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
You know, here at work, I had to mess with that darn thing too.

Luckily, I only had to do a still shot, but my boss wanted the same thing only with his logo going through the water creating a wake, and froth etc.

I read the docs on creating a boat sim, and I did everything right, but my logo just bobbed there.

I even keyed it to move, but it didn't move at all? Weird.

The right person with the right experience so far in terms of this would be KBROWN.

Feel free to ask him anything, he's a great guy, and an awsome artist/programmer!

Check out Kbrowns threads on this topic here:
http://forum.simplymaya.com/showthre...0&pagenumber=1

and here:
http://forum.simplymaya.com/showthre...m&pagenumber=1

And this book will lead you down the right path as well with a Perfect Storm tutorial from "Secrets of the Pros".
Check www.amazon.com or www.bn.com for it
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
  Reply with quote
10-09-2003, 06:01 PM   #3
kbrown
Moderator
 
kbrown's Avatar
 
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Thanks for pointing out my threads, Rage.

I'm not using maya fluids in my stormy ocean scene and I'm not too familiar with the ocean shader either. I'm using an expression driven softbody nurbs plane as my ocean. This way I can create expressions to emit mist and splash particles from where I want. For the wakes I'm using force fields (attached to the boat) which are pushing and pulling the ocean surface.

After a long pause I've started working on this scene again. Soon I'll be tackling with particles again. Gonna post some updates in few days...
__________________
Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
  Reply with quote
10-09-2003, 09:12 PM   #4
ragecgi
Registered User
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Cool Dude! Can't wait!
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
  Reply with quote
Reply

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Maya Arnold Ocean shader vawworld Maya Technical Issues 2 02-01-2017 06:36 AM
Batch render issue Fantilir Lighting & Rendering 3 01-10-2013 02:05 AM
Ocean Shader Conversion? richardmartin1961 Maya Technical Issues 4 21-01-2008 03:21 AM
Help linking up the ocean shader, and a blin/dielectric material ? Andy Gee Maya Basics & Newbie Lounge 0 07-12-2007 06:15 AM
Ocean Shader Crashing sjtaylor84 Maya Technical Issues 0 25-11-2005 12:23 PM