Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-09-2002 , 12:15 PM
o.martin's Avatar
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Join Date: Sep 2002
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Character with facial animation problems

Here's the little one (click the image)
user added image
user added image I'm using Maya OSX and experiencing problems using clusters for deformation of the head. All works fine untill I parent (or skin) the head to the skeleton. I'm now forced to use blendshapes for the face animation and bones for the eyelids user added image . Any suggestions?

THX



Last edited by o.martin; 05-09-2002 at 02:22 PM.
# 2 05-09-2002 , 05:50 PM
3DNut's Avatar
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Welcome to the board o.martin good looking model you have there.....
3DNut


You Can't Kill Me And Eat Me To!!!
Some people are alive only because it's illegal to kill them.
# 3 06-09-2002 , 11:11 PM
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re character problems wtih clusters and skinning....

Hi there,

Would you mind expanding on 'problems' as I'm not sure what you mean by this?

also there is a check box in the cluster node called 'relative'. try checking this and parenting the cluster (maybe even grouping it first to itself) to the head bone. Then skin and see what happens.

re Jim


Mayan elder......only in years.....
# 4 17-09-2002 , 01:38 AM
o.martin's Avatar
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Thanks for help. I'm now pretty sure the cluster problem is a bug in Maya OSX. I ended up using blendshapes and bones.

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