Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 316 05-07-2006 , 03:50 PM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
I just realised I haven't answered all the questions, so here goes.

Mofo -- About 3 years. Only one year year since I did my only formal training at Escape Studios.

happymat27 --- About 20 mins, so not too bad. But then it's not finished and that's just for one from so I guess it could be better.

boazh -- If you mean lights as in lights coming out of windows on the ship then no. But that will be easy to do and will look call if done right.

legendofzombi -- It is more complex but this model call for that. Yours looks great without it and at the end of the day that's the main thing.

Still thinking about that massive space battle thought user added image


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 317 05-07-2006 , 11:03 PM
G-Man's Avatar
Subscriber
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
would it be too much to ask for a closer render of it?.. show off a bit of that detail, say teh bridge area or something?...

Thanks on that about the DS9 man user added image


G


Follow My Business
On The Web!
Or
On Facebook!
# 318 06-07-2006 , 11:28 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Well here is a slightly closer look at the bridge. The blank section will have some blocks on to give it a bit more depth.

Also rendering another shot which will be up there in a while.

Enjoy

Attached Thumbnails

"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 319 06-07-2006 , 11:43 AM
Subscriber
Join Date: Mar 2006
Posts: 49
wow .. fantastic detail of bridge great job!!:attn:

# 320 06-07-2006 , 11:46 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
And from a different angle

Attached Thumbnails

"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 321 06-07-2006 , 11:53 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300

Originally posted by Tim_LIVID
And from a different angle

Great work Tim, Great work.

Whats the final poly count on the beast?

# 322 06-07-2006 , 12:13 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Looking great Tim - any plans to texture this monster? It might look cool with a few blast marks and battle scars - I am having flashbacks of the extra damage stickers that you used to get with the X-Wing and trying to decide whether to make my x-wing look battered or not.

# 323 06-07-2006 , 12:21 PM
happymat27's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,257
Looking good with the black background Tim,

nice one,

Mat.

# 324 06-07-2006 , 11:08 PM
G-Man's Avatar
Subscriber
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
The do not make a word, or phraswe, for how enormously kick ass that is...

Would be cool to see somethin glike, the intro shot from Ep 4, into your model attacking Ds9 or something..LoL

G


Follow My Business
On The Web!
Or
On Facebook!
# 325 07-07-2006 , 09:59 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
You guys are really getting me geared up to finish this thing quickly and start doing so cool (if not time consuming) animations with it.

user added image


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 326 07-07-2006 , 12:58 PM
13th_resident's Avatar
Subscriber
Join Date: Feb 2006
Location: London
Posts: 703
umm....no words from me. :eek3:


A pint of example is worth a gallon of advice!!
# 327 07-07-2006 , 08:12 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
i wanna see this baby finished simply awesome tim really really well done m8 looks perfect!!!user added image user added image


<a href="https://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
# 328 09-07-2006 , 11:23 AM
TomerM's Avatar
Registered User
Join Date: Jul 2005
Posts: 47
That's one hell of a model!
Great job on it, i like it!

What is the poly count?

# 329 10-07-2006 , 01:23 AM
G-Man's Avatar
Subscriber
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
I'ma go out on a limb and take a guess on the poly count...
Something between 4 and 5 hundred thousand?

G


Follow My Business
On The Web!
Or
On Facebook!
# 330 10-07-2006 , 09:09 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Wowsers, this has to be one of the most complicated and detailed models I have seen.

Simply breathtaking.

:bow: :bow: :bow:

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads