Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 27-02-2004 , 02:27 PM
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textureproblems

i try to build an 8ball but i'm not able to generate an unstretched 8...i'm using nurbs!_thanx bisa

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# 2 27-02-2004 , 02:55 PM
mtmckinley's Avatar
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You'll need to deform the texture to comply with the object.

Or, convert to polygons, and you can conform the object's UVs to comply with the image.

# 3 27-02-2004 , 03:30 PM
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sorry!i tried it in maya for half an hour>> do you mean in photoshop or in maya?...and if you mean maya which placement attributes i have to change...sorry

# 4 27-02-2004 , 04:29 PM
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Is your texture square?
Adjust uv in the hypershader placed2dtexture node.

# 5 27-02-2004 , 05:00 PM
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SO much easier to use a polygon. Is there any particular reason you are using a nurb?


Lungs not guns....
# 6 27-02-2004 , 06:17 PM
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i tried out the polygons...much easier! thanx to all_bisa

ps>>there is no reason but i want to know_u know?

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