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Old 22-01-2005, 08:51 AM   #16
AlphaFlyte
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Very nice Mark. I have to agree with the village, mountains and details stuff in there. It will immediatly sell the scale of the ship as gargantuan. Put a sticker on the spaceship as only texture and you've saved a lot of time lol. What's that classic again "We break for nobody"?
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Old 26-01-2005, 11:17 AM   #17
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i thought environment is secondary and the character/creature is primary...or am I wrong?
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Old 26-01-2005, 12:08 PM   #18
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there is no primary focus in regard to what to build.
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Old 26-01-2005, 01:15 PM   #19
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In the rules, Mike never meantioned that we have to create a character. Infact he did say this...

Quote:
2) The goal is to create a piece of game art. Characters are very popular obviously, but you're not limited to just characters/creatures.
I'm creating a space station for a massive multiplayer online game called Eve.

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Old 26-02-2005, 09:14 AM   #20
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I have left it all to the last minute due to my portfolio website and other work getting in the way.

I have UV mapped the whole ship and have started to include the bump map too. If I have time I might include a specula map as well.

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Old 26-02-2005, 04:49 PM   #21
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I don't think it sells a sense of massiveness. Maybe more texture detailing to simulate panelling, tubing, etc (greebles). Something along the lines of the Deathstar or capital ship maybe? The current texture looks to me like rusted copper.
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