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Old 19-02-2005, 06:38 AM   #46
raduangelescu
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Thank you guys for posting!! I rendered the pet with the normal on and teh black spot doesn't appear , soo I gues it's a maya display problem . For my character to have a normal map I used a lambert and set it's out color to the normal camera .. but I think this isn't the best solution because as you see in my render the matterial looses something and it doen't render properly. I tryed also the cgshader but when I attache a cg shader to my character and go to it's proprieties it gives me a browsing tool too load it...I would be very happy if anybody can help me
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Old 26-02-2005, 03:28 PM   #47
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Ok so the contest is almost over... I can say that I really enjoyed it and I liked the competition fealing . The only thing i didn't like was that the people here didn't comment as much as I would have liked them to but that's probably because i'm new to this community. I can't wait to see what will the next contest be about. It's verry unfortunate that some people quit the contest. I'll post here the finished textures (you will see that the Uv mapping is not great ,but I learned from my mistakes and I am ready to participate in the next challange).I made the normal maps , but I didn't like the final result (it was probably because of the UV mapping). I'll post the contest pic here first (maybe someone will comment) and because I didn't know if I can keep the background (the background isn't in the contest , it's just to show people how it would look like in a game)
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Old 26-02-2005, 03:47 PM   #48
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and the textures
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Old 26-02-2005, 04:20 PM   #49
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UVs look pretty good to me. Nice job on the texture too.
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