SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 10-03-2003, 11:52 PM   #1
cb8rwh
Subscriber
 
cb8rwh's Avatar
 
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
Thanks: 0
Thanked 1 Time in 1 Post
Default texturing with uv snapshot

ello,

right I have selected some polys of the leg - automatic mapped them. gone to texture editor and took a snapshot. gon into photoshop and altered it - do I flatten the image??

saved it as tga - how do I get it to show on the actual leg in the correct position?? the leg shows the whole texture including the white lines which defines the texture edges (((
__________________
cheers

Rich
cb8rwh is offline   Reply With Quote
Old 11-03-2003, 03:13 AM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

you use the snapshot just as a guide... you don't want the lines visible in your final texture when you apply it to your model.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 11-03-2003, 08:20 AM   #3
cb8rwh
Subscriber
 
cb8rwh's Avatar
 
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
Thanks: 0
Thanked 1 Time in 1 Post
Default

cheers for that mtmckinley.

how do you actually apply it to the surface that it has been designed for - I had a look at your tutorial on your site but I am not sure exactly how to go about it - it seems to repeat on my surface.
__________________
cheers

Rich
cb8rwh is offline   Reply With Quote
Old 11-03-2003, 04:10 PM   #4
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

After working with your UV Snapshot images in your paint program, simply map the files to their coresponding attribute of your model's materials (most important one being Color, but, depending on your situation and what you're modeling, you'll more than likely want a bump map, specular map, etc.).
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 11-03-2003, 05:12 PM   #5
Nem
Subscriber
 
Nem's Avatar
 
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
Thanks: 0
Thanked 2 Times in 2 Posts
Default

sometimes u do want your lines to be visible they can be useful when doin corners of a metal or sumthing, like a robot with worn out edges kinda thing
__________________
- Simon

My Website: www.Glass-Prison.com
Nem is offline   Reply With Quote
Old 11-03-2003, 05:20 PM   #6
cb8rwh
Subscriber
 
cb8rwh's Avatar
 
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
Thanks: 0
Thanked 1 Time in 1 Post
Default

cheers for the replies guys - much appreciated. Hopefully I can get the hang of this method of texturing cause it seems the most versatile (assuming I can actually create a decent texture in photoshop )
__________________
cheers

Rich
cb8rwh is offline   Reply With Quote
Old 11-03-2003, 05:43 PM   #7
cb8rwh
Subscriber
 
cb8rwh's Avatar
 
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
Thanks: 0
Thanked 1 Time in 1 Post
Default

it seems to be using the wrong projection? instead of using the PolyAutoProj1 - it is using a default planar projection (

any ideas how I make it use the correct projection??

sorry with all these questions - new to this method

have downloaded the texturing the monster tuts so hopefully that will show me
__________________
cheers

Rich
cb8rwh is offline   Reply With Quote
Old 11-03-2003, 06:10 PM   #8
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

make sure you're only UV mapping groups of faces at a time... if you map the entire model, and then map it again, it overwrites the first one.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 11-03-2003, 06:25 PM   #9
Kühl
Subscriber
 
Kühl's Avatar
 
Join Date: Dec 2002
Location: Denmark
Posts: 329
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Take a look at Mikes tutorial at www.mtmckinley.net about uv-mapping. For more cool mapping, download DannyUvTool at www.dannyngan.com. It will ease your uv-mapping in the future.
__________________
Kühl
Kühl is offline   Reply With Quote
Old 11-03-2003, 06:32 PM   #10
cb8rwh
Subscriber
 
cb8rwh's Avatar
 
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
Thanks: 0
Thanked 1 Time in 1 Post
Default

heheh - i was adding the file texture as a projection!! doh!!! I think I might have it sussed.

thanks for your replies

I will have to try the mel scripts
__________________
cheers

Rich
cb8rwh is offline   Reply With Quote
Old 11-03-2003, 08:22 PM   #11
cb8rwh
Subscriber
 
cb8rwh's Avatar
 
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
Thanks: 0
Thanked 1 Time in 1 Post
Default

sorry, back again - I am trying to use the scripts from dannynygan's site

Supposing I am trying to colour 1 shape two diff colours (top and bottom) i select the bottom faces hit 'assignMaterial' then select the top faces and again hit 'assignMaterial' - it keeps on covering the whole object with the second material!!

if you can understand what I am getting at and have any ideas what I am doing wrong I would be very grateful
__________________
cheers

Rich
cb8rwh is offline   Reply With Quote
Old 11-03-2003, 08:45 PM   #12
dannyngan
Registered User
 
dannyngan's Avatar
 
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Thanks: 0
Thanked 1 Time in 1 Post
Default

What kind of shape are you working with?
__________________
Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
dannyngan is offline   Reply With Quote
Old 11-03-2003, 09:08 PM   #13
cb8rwh
Subscriber
 
cb8rwh's Avatar
 
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
Thanks: 0
Thanked 1 Time in 1 Post
Default

ello,

took a couple of screen grabs to show ya what I mean
__________________
cheers

Rich
cb8rwh is offline   Reply With Quote
Old 11-03-2003, 09:10 PM   #14
cb8rwh
Subscriber
 
cb8rwh's Avatar
 
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
Thanks: 0
Thanked 1 Time in 1 Post
Default

whole foot covered with same material after 'assignMaterial' to top faces - this has been happening with maya for me before using these uvTools - so it ain't the tools.
__________________
cheers

Rich
cb8rwh is offline   Reply With Quote
Old 11-03-2003, 09:22 PM   #15
cb8rwh
Subscriber
 
cb8rwh's Avatar
 
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
Thanks: 0
Thanked 1 Time in 1 Post
Default

ello,

think I have it sorted - i was renaming the material just after I had created it. Guess I am not supposed to.
__________________
cheers

Rich
cb8rwh is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.