SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Modeling / Modeling / How to prepare a medieval castle in Maya for further sculpting in ZBrush?
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 24-03-2017, 08:00 PM   #1
lookdev
Registered User
 
Join Date: Jan 2017
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Default How to prepare a medieval castle in Maya for further sculpting in ZBrush?

How to do I get a medieval castle in a way to be able to add detail (building stones and decay) in ZBrush?
In some cases in Maya, the wall is one face.But in ZBrush you cannot sculpt on one face. And if I divide it it becomes a huge mesh, unmanageable.
Any idea?
Attached Images
File Type: jpg castle.jpg (81.3 KB, 16 views)
lookdev is offline   Reply With Quote
Old 26-03-2017, 12:47 AM   #2
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

We face problems like this all the time in VFX, where the model is simply too big to sculpt in one go. So.....the simple solution is to basically create a duplicate version and separate it out into sections and bring each piece into zbrush and do your sculpts on individual subtools.

Once you are happy with your sculpts you will need to create your displacement maps or normal maps. If areas of the model share the same uv tiles you will have to combine maps together. Also its advisable to then update the meshes with the meshes that have been sculpted on and usually at a division level of one or two above the base mesh to allow for better displacements at render time

Cheers
Jay
Jay is offline   Reply With Quote
Old 29-03-2017, 08:02 PM   #3
lookdev
Registered User
 
Join Date: Jan 2017
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Do I use Dynamesh on the imported subtool? or simply subdivide it?
lookdev is offline   Reply With Quote
Old 30-03-2017, 12:21 AM   #4
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

Thats entirely up to you....try both see whats best for you at the end of the day

J
Jay is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Error Reading File... HELP ME PLEASE roryfollansbee Challenge Forum 1 16-04-2016 10:00 AM
Maya 2015 Error loading scene Awad96 Technical Issues 5 05-09-2015 04:24 PM
Maya to ZBrush problem fairdinkim_m8 Technical Issues 3 03-10-2011 09:14 AM
Maya scene files and rendered .iff files disappearing from HDD on file load priimate Technical Issues 3 06-05-2011 10:34 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.