SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Modeling / Modeling / When to use real scale in Modeling?
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 05-05-2017, 07:10 PM   #1
lookdev
Registered User
 
Join Date: Jan 2017
Posts: 7
Default When to use real scale in Modeling?

I want to create 3D environments. This requires buildings such as a medieval castle. Do I need to worry about the scale if it is real or not? I started thinking about this when I realised I had to make each part separately (to be able to sculpt it separately in ZBrush), but then they need to match, and one way is the real scale. How is it do in film productions?
lookdev is offline   Reply With Quote
Old 05-05-2017, 07:21 PM   #2
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,997
Default

Jay would certainly know the answer to this for the film industry. But intuitively if you are modeling assets in a pipeline I would assume that there would be an agreed upon scale factor to ensure all the objects appeared in scale to each other.
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
ctbram is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Modeling work-flow in Maya lecra Maya Basics & Newbie Lounge 0 19-04-2013 09:12 AM
Better way to scale faces? Darkware Maya Basics & Newbie Lounge 4 08-12-2012 04:22 PM
Polygon Modeling with curves ipatch Modeling 27 23-09-2011 06:43 AM
No scale manipulator in viewport ipatch Technical Issues 4 06-09-2011 01:39 AM
Starting with Modeling Vortexx Maya Basics & Newbie Lounge 14 20-01-2011 05:24 PM