Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-04-2004 , 09:05 AM
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Join Date: Nov 2003
Posts: 12

Baking

Hi,
I have been trying to bake textures on a piece i am currently working on. Everything goes fine, apart from one planar trimmed surface which comes out completely black.

there seem to be no errors in the script editor, so i am completely lost

# 2 07-05-2004 , 06:14 PM
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Join Date: Jan 2004
Posts: 8
-ctrl a on the plane and make sure nuthin in in your transparency node.
-Try doing a modelling/textures/automatic mapping on the plane
before you bake it ...
-check the normals
-make sure you have decent "bounce cards" set up to bounce the
photons onto the plane

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