Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-03-2003 , 12:21 PM
cb8rwh's Avatar
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Join Date: Dec 2002
Location: Sunderland, England
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GI_Joe

ello,

got a bit of a problem with GI_Joe - I set it up using the default settings, then add the specular, then put a environment map in to the sky and ground colours. renders fine. reasonably bright. then I change the default from 0.1 - 0.15 and the images goes darker!!! what's that all about - is it a problem with the default isn't actually 0.1 but displays that in error? what defaults does your GI_Joe give for light intensity?


cheers

Rich
# 2 29-03-2003 , 02:08 PM
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Join Date: Jul 2002
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hmmm... a screen shot of the scene (not the render) may be??
cant seem to understand

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