Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-10-2007 , 12:32 AM
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Join Date: Mar 2007
Location: Japan
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Eliminate UV Seam

Hello everyone!

I am going to create a basketball appling non distortion UV map.But it is very complicated for me.It is very difficult adjust top of the UV.
https://syaruru.sakura.ne.jp/01.jpg
So I applied plane map from both side.But conspicuous UV border.
https://syaruru.sakura.ne.jp/02.jpg
How do I create non distortion UV map of shpere or do you know good websit about apply for shere.

# 2 02-11-2007 , 06:35 AM
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Join Date: Jan 2005
Location: vienna
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you might try the standard photoshop filter -> polar coordinates under distortion and use -> square to polar


everything starts and ends in the right place at the right time.
# 3 03-11-2007 , 06:19 PM
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Thank you for your good information!

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