Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 12-06-2006 , 09:43 PM
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Modeling Teeth

I was wondering, how you guys would model teeth, or a correct way to do so.

Do you model the gums as part of the head, or should it be a geometry of it's own. Same goes with the teeth, should it be part of the geometry, or should it be by itself?

# 2 13-06-2006 , 12:05 AM
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i find some teeth refs to follow.
model the gums [top/bottom] then teeth as seperate obj, its easier to rig and texture that way.

# 3 13-06-2006 , 02:08 AM
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Thanks Vlad, I'll try that. user added image

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