Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-04-2008 , 03:31 PM
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Join Date: Apr 2008
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"render" has different behavior on different machines. WHY?

With Maya 2008, I am using render on 2 different machines, to compare speed/results/etc.

After rendering, I notice the following:
- on Machine #1 (Windows XP, Dual Core CPU, 2 GB RAM): each frame file (.iff) is approximately 7.6 MB
- on Machine #2 (Windows Server 2003, 2 x dual core CPU, 2GB RAM): each frame file (.iff) is approximately 5.8 MB

Why am I getting different .iff file sizes between the two machines although I am using the same "render" command line and the same model of course?

Isn't "render" platfrom independent? Is there a way to make it platform independent?

Thx a lot

# 2 06-04-2008 , 03:41 PM
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are you renderingg the same scene with the same camera as well?

the file size is determined by the amount of information in the image... color changes per line, things like that.


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# 3 06-04-2008 , 03:58 PM
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Actually I am rendering a whole scene with:
render -s 0.0000 -e 2400.0000 ...
I am using the same model.mb file, using the same rendering camera, and I am comparing files with the same frame numbers generated on the two machines.

Additional note: if I use "FCheck" to visualize those two frames, I CANNOT see any visible difference between them.

Q: again why one file is 2MB larger?


Last edited by anajand; 06-04-2008 at 04:28 PM.
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