Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 28-01-2003 , 01:43 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580

quadraped walk cycle

Hello. I spent about 10 min on a walk cycle. Its actually more of a trot. THought I would as for your sugestions. This is the first time I have done character animation in about a year, need to start getting back into it. Thanks for your time,
Brian


Please check
My (old) website!
# 2 28-01-2003 , 01:56 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Omg... outstanding! This is from craigs tutorial, right? (haven't had to time to watch it yet)

I was just wondering should it walk a little different... Now it's lifting both front and back feet on the same side simultaneously. Dunno... I don't have any idea how dogs walk in real life user added image


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 3 28-01-2003 , 02:08 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Yep, the model. is from Craigs Tutorial. user added image Its definetly worth the Points to take a look at it. I agree about the walk cycle, I went off of the "how to animate a quadraped in 2 min" video tutorial off of CG Channel. So... I did it the way the tutorial said to, but its a little off compared to a dog, oh well, I am working on it now, i will post an update when I get a chance. Thanks,
Brian


Please check
My (old) website!
# 4 28-01-2003 , 02:16 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 5 28-01-2003 , 04:22 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
That avi helped out alot. Thanks for pointing that out... Umm.. here is an update let me know what you think. I am having a problem with the back legs, the seem to go to high when I make him walk, but if you look at it, I didn't make the feet lift off of the ground that much at all, when I lift off the feet alot, then the knees go really high. any sugestions would be appreciated. Then again, let me know if you think it looks ok the way that it is. THanks,
Brian


Please check
My (old) website!
# 6 28-01-2003 , 04:57 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Umm.. I think the only way that I can do the walk cycle is if he bobs up and down like that, Here is the side view, if he doesn't bob up and down, the knees start flipping around and stuff. I know I can move the handle around and stuff, thought that this gives it character anyways, Thanks,
Be


Please check
My (old) website!
# 7 28-01-2003 , 09:15 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
this is about half hours worth of work. Let me know what you think. Part of an animation, not complete,
Brian


Please check
My (old) website!

Last edited by brian_ellebracht; 28-01-2003 at 09:22 PM.
# 8 29-01-2003 , 04:19 AM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
I can't view it on a Mac. user added image


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 9 29-01-2003 , 04:49 AM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
sorry about that. What kind of compressor can you use??
Brian


Please check
My (old) website!
# 10 29-01-2003 , 06:26 AM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
I can read any quicktime format as well as divx.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 11 29-01-2003 , 01:04 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
ummm...the first one is divx, the second it indeo, my next animation example will be quick time, thanks,
brian


Please check
My (old) website!
# 12 29-01-2003 , 02:23 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Hey guys, another test, but not a walk cycle. Let me know what you think, the ball has like a chrome reflection on it, thanks,
Brian

BTW this is Sorenson, for QT


Please check
My (old) website!
# 13 29-01-2003 , 02:53 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Rock'n'roll man! That's awesome user added image


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 14 29-01-2003 , 03:21 PM
Kevin
Guest
Posts: n/a
i think you nee to stiffen the head movement up, look a bit to floppy mate... but comming on just fine.

couldnt get ball vid to play

# 15 29-01-2003 , 03:40 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks for the replies, the ball animation is not really walk cycle related, he throws down a wall and jumps on top of this ball, Umm... Its sorenson, and it runs on QT. SO, are you opening it with quicktime, if so, do you have the compressor, or latest version of QT? THnaks,
Brian


Please check
My (old) website!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads