Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Im back! been so busy, havnt had much time for SM... but Im back and ready to get back into my groove!
Ok, I want to make a nice looking world, believable if I can... heres what I need... ADVICE!!! gimme the down low and dirty tricks and any and all advice you guys can think of to making environments, I cant seem to make them right!
(characters I do fine, worlds is what I really need to improve)
i started a window!
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Take a look at some cathedral pics online. My first comment is the columns are too uniform in shape.. Alot of columns will have different looking bases and such as opposed to the same extruded shape along the whole thing.
The looks of your rafters on the top, has some nice potential.
Hmm, is that just a 2d texture or what? Also, it would look nice if you had some bump maps on in, or uped the ones that you already put on the pillars.
Edit: Actually, in your first pic, it seemed like you had some VERY strong bumpmaps. Maybe fix it up a little, seemed very.........................."poky outy", but still smooth at the bumps. Sorry, really tired right now. ALso, I agree with the uniformity of the pillars. Maybe not model to differently (maybe just a little), but have most of the difference in the bump maps.
Last edited by alienscience; 21-06-2005 at 02:18 AM.
The front of the castle is looking good. It looks strong and bult well. I think that the chain links are a little to big. I do whoever like the planks on the bridge and the gaps between them. That is a nice touch of detail.
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