Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 07-01-2006 , 02:10 AM
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lol i'm currently make that


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# 17 07-01-2006 , 02:12 AM
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so I can shut up and let you do your work mate, lol.

# 18 07-01-2006 , 02:16 AM
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update of the ear

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# 19 07-01-2006 , 02:21 AM
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looks way better! now it just needs bit of smoothing out the area and as soon as you like it, you´re done!

good work!

# 20 07-01-2006 , 05:09 AM
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Wow, very cool. My only criticism is with the ear. The part closest to the eye, (in my opinion) needs to be more flush against the side of the head and not look so much like an extrusion. Other than that it is awesome, I cant wait to see more.


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# 21 07-01-2006 , 05:14 AM
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Render with skin bump map make in zbrush

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# 22 07-01-2006 , 12:52 PM
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I agree with Falott, use Zb for the finer details as I think you STILL need to tweak the base level Maya Mesh. The eyes are not quite the right shape yet and the front of the ear is still too thick.

Overall its a good piece of work, just refine those areas more and ya done

Cheers
Jay

# 23 07-01-2006 , 08:56 PM
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update

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# 24 07-01-2006 , 11:04 PM
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i'm change the design of gaz mask

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# 25 08-01-2006 , 02:33 AM
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pers view

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# 26 08-01-2006 , 02:34 AM
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Gak mask zoom

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# 27 08-01-2006 , 02:35 AM
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side view

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# 28 08-01-2006 , 02:48 AM
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i just think that looks awesome

# 29 08-01-2006 , 03:09 AM
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wire frame

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# 30 08-01-2006 , 03:51 AM
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Shiiiiiiit! That is awesome! Keep going! The straps hang a little bit weird.

Also, I've totally forgotten how to clay render (been away from Maya for months)... I just remember something with Final Gather and incandescence... Any help from anyone?

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