Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-01-2006 , 10:49 AM
pancreasboy's Avatar
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Shadow only on ground plane

Hi there I'm coming to the end of my first character done in Maya for my course and was wondering if there was a way that i can render out the ground only showing the shadow and not the blue diffuse colour that cuts off in the distance?

I used to be able to do it in Max but can't see how you do it here in Maya.

See image bellow:

user added image

thanks in advance


Yourz Trooly,

PB
# 2 15-01-2006 , 03:45 PM
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i believe you have to assign the USE BACKGROUND shader to the plane, and lower its reflections...... although it will render with alpha channels


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# 3 16-01-2006 , 09:12 PM
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thanks Joopson!

that worked a treat!!!


Yourz Trooly,

PB
# 4 17-01-2006 , 01:34 AM
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your welcome:attn: :attn: lol
user added image cheers
andy


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# 5 17-01-2006 , 10:04 PM
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One other thing, how do you get rid of the reflections on the "Use Background" shader, yet keep the shadow cast as blue? When i reduced the reflection amount in the "Use Background" shader, the shadows cast come out grey!


Yourz Trooly,

PB
# 6 17-01-2006 , 11:47 PM
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sorry, idk:blush:


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# 7 25-01-2006 , 11:17 PM
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change the shadow color to blue on the light lol! >.<


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