This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hi there I'm coming to the end of my first character done in Maya for my course and was wondering if there was a way that i can render out the ground only showing the shadow and not the blue diffuse colour that cuts off in the distance?
I used to be able to do it in Max but can't see how you do it here in Maya.
One other thing, how do you get rid of the reflections on the "Use Background" shader, yet keep the shadow cast as blue? When i reduced the reflection amount in the "Use Background" shader, the shadows cast come out grey!
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