Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 08-04-2003 , 05:21 AM
flyman's Avatar
Registered User
Join Date: Feb 2003
Posts: 48

I get a problem with particle collision.

I get a problem of particle collision.

I created a emitter(emitter type=direction,direction y=1)and the particle named "hubble-bubble"(the particle render type is sphere), and 2 nurbs planes.
the animation start,the sphere is rise,collise with plane1 and plane2(already set the collision with that 2 planes).

i want the "hubble-bubble" collise with plane1 then rebound,collose with plane2 then disappear int the same time.

can the particle has 2 type of collision in the same time?
user added image
please give me directions.


<img src=https://www.philsky.net/HOME/fly/photo/sign_simplymaya.jpg alt=https://www.philsky.net/HOME/fly/photo/sign_simplymaya.jpg>

Last edited by flyman; 08-04-2003 at 06:13 AM.
 
# 2 08-04-2003 , 02:49 PM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Yes, and Nouser added image

Your best bet for this situation would be to keyframe either the LifespanPP, and/or the OpacityPP of the sphere particles since you know exactly when they will be colliding with the second plane.

Do a search in the Maya doc's for those 2 attributes, and it should tell you how to apply themuser added image

Good luck, and post a playblast if you can to show us better what you meanuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
 
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