Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-03-2005 , 11:41 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

char: troll_maya > ZB

started with ZB last week. base mesh done in maya. ill bring back hig rez for disp map and some bump map
such a good tool. modeling and texturing practice
user added image
user added image

# 2 15-03-2005 , 11:59 PM
mhcannon's Avatar
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Wow. How well does the mesh translate back into Maya?



AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
# 3 16-03-2005 , 12:08 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
bake a displacement map, then plug in a disp node in maya.
this is still low rez in zb standard, 200k right now. i will take this up to 2 million polys.

# 4 16-03-2005 , 10:33 AM
user added image yeah zbrush owns your char looks very cool user added image im trying to learn z-brush to but mine still suck lol user added image very different way of modelling the other 3d packages user added image very fast way cooluser added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads