Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-02-2006 , 09:47 PM
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Short Animation

Hello all, I'm new to the forums, shall i introduce myself...

alright, my name is Dale Rostron and I am currently in the final year of a three year BA(Hons) 3D Computer Animation Degree at Swansea Institute. The final year consists of creating a short film, taking it from pre-production to modelling, texturing, lighting, rigging and animation.

My Short and as yet untitled film revolves around an inept cat burglar trying to steal the world's most expensive diamond from a museum. It is a comedy that focuses on the character's numerous failed attempts to acquire the diamond.

The film has began to move onto the modelling stage which i hope to finish this month. I thought i'd post some of the work up here to get some crits.

A front profile render of the character
user added image

A Quicktime turnaround of the finished (model wise) character can be seen at www.rostoons.co.uk/movies/daffturnaround.mov

# 2 16-02-2006 , 10:07 PM
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nice

That looks pretty damn good. I'd like to see him when he's textured/colored. I especially like how it isn't overly complicated, yet still impressive.


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# 3 17-02-2006 , 12:58 AM
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Update, started modelling the Diamond display case. The case is mostly finished apart from the pedastal for the diamond to rest on and the laser alarm system, and possibly a lock.

user added image
Display Case


Last edited by Rostoons; 17-02-2006 at 01:03 AM.
# 4 17-02-2006 , 10:03 PM
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Update on the case, added a display rope and a plinth for it to rest on

user added imageuser added image

# 5 17-02-2006 , 10:21 PM
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I love your modeling style. This is really really cool!


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# 6 17-02-2006 , 10:33 PM
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Mee too! very nice, has a good cartoony feel too it. user added image

# 7 17-02-2006 , 10:46 PM
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thanks for the kind words..

I'm definately going for the cartoon style, just need to figure out how to make the rest of the room user added image

# 8 18-02-2006 , 08:28 AM
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Good stuff Rostoons,

My wife convinced me to quit my soul sucking job and do something that made me happy so I started my BA(hons) in computer animation in September. It's all about conventions of this and foundations of that at the moment, very interesting and necesary stuff but it is nice to get an insight of what is expected as a third year student. I look forward to seeing more.

Cheers,

Mat.

# 9 19-02-2006 , 01:43 AM
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I've started to move onto modelling the rest of the museum, kind of taking this as i go as i wasn't particularly happy with my prep designs. the back space is going to be filled with a staircase and direction signs, possibly some cameos for my other models as well as art exhibitions.

user added image

# 10 19-02-2006 , 08:44 AM
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rooms and lighting...

hi there,
remember you can "cheat" if your not too sure about
the rooms' lighting...
ie: loose the focal depth, or just on the "Action"
or use a Smoke, in the background, to create an atmosphere
of the Scene....
Just something I would consider, as the Storyboarding
develops along... saves Time as well

carry on the great work, impressive too.

# 11 19-02-2006 , 11:05 PM
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thanks for the advice grocer, i am still modelling in the background but i may use some form of fog or distancing to keep the attention on the foreground.

some updates:

I've modelled some staircases in the back room that will not be seen up close but as background objects.

user added image

and some shots of the room including spot lights and skirting boards

user added image
user added image

# 12 20-02-2006 , 08:37 AM
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Although I like your modelling style very much. The stairs seem a bit out of place, mainly because no museum (nor other building holding such gems) has such impractical use of space (but that's just my opinion as an architecture student user added image )

greetz Django

# 13 20-02-2006 , 09:47 AM
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testing your renders...?

just a tip...
even when doing some test renders,
try to render from the area that the camera is going to be,
ie: from the storyboard.
cuz, you will start to get the idea or see where an item
needs to be or not, and especially where lighting should be
and the amount of lighting, etc...
sort off: planning ahead, for the next step in the workflow.

still need to see some textures in there, (eventually?)
but l will look forward as to how it all develops.
keep it going.

Grocer.

# 14 20-02-2006 , 02:21 PM
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Its looking really nice, I like the cartoony look to the model and especially the surroundings.

I have sent you a quick PM, if you have time I would reeeeaaalllly appreciate your views on the questions I have passed your way.

Cheers! user added image

# 15 21-02-2006 , 05:21 PM
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I'm about 99% finished on the modelling of the museum so i decided to apply some materials as a rough draft of a colour scheme, they will be replaced with textures, just thought i'd have a bit of a play

The first shot is also the first shot of the museum in the film

user added image

And the second shot represents where the camera will be when Daff (the main character) enters the scene suspended from the skylight.

user added image

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