Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-12-2010 , 10:27 PM
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PROJECT_X

HI everyone we are currently in the process of developing a 40sec animation here at our studio for a sanitary company. Needless to say i cant post up the storyboards but what i will post are wireframes of the the models and some of the playblast animations

ill start off by showing what i have been modelling. The character will have facial animations so let me know if you think the topology will have any problems

cheers

Raphael

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# 2 01-12-2010 , 10:55 PM
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Topology looks ok to me, pretty clean from what I can see here. Look forward to seeing the finished animation.

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# 3 05-12-2010 , 12:09 PM
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hey trying to rush this model im way behind schedule so less meaning less sleep god i look like a zombie
anyway here is the model but i am ashamed i do have the odd triangle here and there c&c are welcome

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# 4 08-12-2010 , 05:07 PM
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ok so heres the male basic model of the other character in the story

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# 5 09-12-2010 , 01:14 AM
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nice spiderwoman and man user added image waiting for the result

# 6 09-12-2010 , 11:23 AM
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the face on both of the models look really flat to me.

# 7 09-12-2010 , 04:13 PM
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the face on both of the models look really flat to me.

will post a side view of the models or maybe im not understanding what you said

Been a while since i touched sss so i spent the afternoon Familiarizing myself with the settings

nno real updates as im undecided whether or not to use ncloth

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# 8 28-12-2010 , 03:27 PM
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Hey all so helping out with the animations doing abit of the simple scenes so here i was trying to apply the vertigo effect let me know what you think about the speed of the animation

YouTube - blast109.mov

# 9 28-12-2010 , 06:10 PM
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Animation looks pretty good, maybe just linger on the last bit for longer.


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# 10 13-01-2011 , 03:41 PM
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Hey all so im done with my part of the project and wanted to practice lighting without fg so here is what i have worked on sor far

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# 11 13-01-2011 , 03:43 PM
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It's always good to put away the toys from time to time and get back to basics.

Nice job so far.

Dave


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 12 09-02-2011 , 02:02 PM
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Hey all started work on another project where we are supposed to build a data character that envisages 3g network for a mobile operator

we settled on making a robot that kinda looks like a kenyan long distance runner so built the basic model and now im blocking in the details

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# 13 03-03-2011 , 08:13 AM
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Hey so im trying to testing out the joints on my rig and im having abit of a problem I was wondering if i could get any tips on how i could parent the joints on his knee and where i need to place their pivot points

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# 14 03-03-2011 , 08:49 AM
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murambi I would create a skeleton and perant the parts to the joints.......dave

Edit:Sorry you have made a skeleton my eye are bad, Just make sure the pivet point of the joint is in middle of the circle thing that is what I used for this robot

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# 15 03-03-2011 , 02:45 PM
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ill try that and get back to you

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