Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-08-2012 , 06:55 PM
PixalZA's Avatar
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Paint weights first or add blendshapes first?

I made a bit of a #@%&-up with the Surfing with an Alien tut. I got carried away with painting the skin weights and forgot about the blendshapes section. I discovered my oversight and added the blendshapes at the end. This stuffed up the deformation of the head when using the neck control. I did manage to recover as I made a copy of the weights painted body before adding any blandshapes. I just detached the skin, created a new skin and copied the weights from the backup body.

I am sure there must be a way to add blendshapes to a skinned and weight painted mesh. If so, how?


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# 2 19-08-2012 , 07:45 PM
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of course, you just need to reorder the inputs. then it will work

Jay

# 3 19-08-2012 , 08:07 PM
PixalZA's Avatar
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Thanks Jay. Learning something new every day.


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